838rc.com › files › inhalte › dokumente › Buecher › Dillig-. Die meisten Spiele der heutigen Zeit jedoch bestehen aus beiden Komponenten. Eben dies gilt auch für das bayerische Spiel „Schafkopf“. Die Kartenkombination,. Es gibt eine ganze Palette an guten Schafkopf-Tipps und –Tricks. Alle werden hier allerdings nicht aufgezählt werden, sondern nur die allerwichtigsten.
Schafkopf-Strategien für die Kurze KarteFreizeit Die Tricks des Schafkopf-Weltmeisters. Hans Fenzl aus Geigant hat so ziemlich alles gewonnen, was es zu gewinnen gibt. 838rc.com › files › inhalte › dokumente › Buecher › Dillig-. Schafkopf Tricks bzw. Taktiken? | CyBoard Forum und Wrestling-Community: WWE, AEW, IMPACT, Europa & US-Indy Wrestling sowie viele weitere Themen.
Schafkopf Tricks Schafkopf / Sheepshead Q&A: Tips, Tricks, Solutions VideoSchafkopfkurs mit Erich Rohrmayer In a three-way tie, the dealer wins. Ramsch is a variation of the game played if no-one has bid often the 'last man' has the option of announcing Ramsch if the players bidding before him have all passed. A simple win Is House Of Fun Legit 1pf, a schneider loser scores less than 30 Pdc Deutschland earns double and a schwarz loser scores no points earns treble. Card Games: Schafkopf Group What distinguishes the Schafkopf group of trick-taking games is that the all the jacks, or all the the queens, or Schafkopf Tricks both queens and jacks are permanent trumps, placed at the head of the trump suit, making it much longer than the other suits.
If the players win all tricks, they win schwarz. Regardless of who won the auction, the player to the dealer's left leads to the first trick.
As in Skat or Whist, players must follow suit if possible but are otherwise unrestricted in what they can play. If the trick contains trumps, it is won by the player who played the highest trump; otherwise it is won by the player who played the highest card of the suit led.
The player who wins a trick leads to the next trick. An early four-player Schafkopf game that is no longer popular is known as German Schafkopf.
It is played by four players in fixed partnerships, using a pack of 32 cards. In this game all Jacks, but not the Queens, are the highest trumps.
Once all cards have been distributed, the player who holds the Jack of clubs gets to choose the trump suit and forms a partnership with the player sitting opposite.
Like most Schafkopf games, this one has numerous variants. In one variant each player announces how many trumps they would have if they could choose trumps — provided the number is at least five.
The player who announces the greatest number  chooses the trump suit. If the players lose, the game is counted twice. In another variant the Jacks and black Queens are the highest trumps.
In yet another variant diamonds are always trumps. This variant is still popular in Erfweiler Palatinate , although German Schafkopf is otherwise unknown in the area.
Bidding is restricted to those players who have at least one Jack, and a player may announce a number as low as two. Starting from the player to the dealer's left, the first player who has a Jack must bid.
The player who bids the greatest number gets to choose the trump suit. In either case the soloist's partner does not participate in the play and the soloist must win all tricks.
In the case of a minor solo the soloist and the soloist's partner each passes one card to the other — openly in case it is a Jack. As a special case, a player who holds all four Jacks can choose only between playing a major solo and a redeal.
In any case the four Jacks are the highest trumps. In addition to the standard trick-playing rules, a player who cannot follow suit must play trump if possible.
If a trick contains a Jack, a higher Jack must be played if possible according to the other rules. Scoring is peculiar. After each play a certain number of points are scored, and the first party to score 20 wins the game.
In the first play the party that holds the Jack of clubs is privileged. In all subsequent plays the party that won the previous play is privileged.
The privileged party wins a partnership play with 42 or more card points, i. In any case a party scores 1 point for winning partner play, 2 points for winning schneider or 3 points for winning schwarz.
A minor or major solo scores 8 or 12 points, respectively. It is played by four players in fixed partnerships, sitting crosswise.
Starting with the player to the dealer's left, each player must announce how many trumps they would have if they could choose trumps — provided the number is at least five and is more than any number announced before.
As a special case, a player who can announce exactly the highest number that has been announced so far must say so if it is in clubs.
If no player can announce a number, the same dealer deals again. Otherwise the last player who announced a number determines the trump suit.
This player must choose the suit with the greatest number of trumps, and must prefer clubs in case of a tie. If both parties win 60 card points, the value of the next game is increased by 2 points.
Otherwise the party that chose trumps scores 2 points for winning, 4 points for schneider 90 card points or more , or 12 points for schwarz.
If the opponents win, they score 4 points. If clubs is trumps the scores for winning or schneider are doubled, and the party that chose trumps scores 16 points for schwarz.
The game is for 24 points. In one variant the party that chose trumps scores 16 points if a single player wins all tricks, or 24 points in the case of clubs.
In another variant the opponents win 4 points for schneider or 12 points for schwarz, increased to 8 or 16 points, respectively, if clubs are trumps.
The following game appears to be played locally in Illinois. Diamonds is trumps, and the Jacks and the black Queens are the highest trumps.
The players who hold the black Queens are partners against the party consisting of the opponent players. A player who happens to hold both black Queens can choose between a solo and calling an Ace of a non-trump suit.
However, unlike Skat , Schafkopf is not really seen as a sport, but purely as a leisure activity. As a result, a large number of traditional, rarely recorded rules and variants are used in private games, which can vary considerably from region to region.
There are various theories about the origin of the name Schafkopf , most of which come from traditional folklore.
Until the late s, the alternative spelling Scha ff kopf was not uncommon in Bavaria; the ensuing discussion about the supposedly only correct form and its origin was the subject of extensive debate at that time - among other things in the columns of the Bavarian press - before the common variant Scha f kopf became widely accepted from about The issue was largely forgotten when author Wolfgang Peschel argued in the early s for the double 'f' spelling based on the popular traditional view that, in earlier times, the game was supposed to have been played geklopft on the lids Köpfen of barrels Upper German: Schaff , c.
Although this hypothesis is unanimously rejected by experts and there is no evidence for it in older sources, it is widespread on the Internet.
Another theory is that it comes from "Schaffen" and "Kopf", "to work one's brain. The indirect precursors of the various games of the Schafkopf family which include Doppelkopf and Skat , were the Spanish national game of L'Hombre which had reached the Holy Roman Empire through the courtly circles of France in the late 17th century , its four-hand variant, Quadrille , and its simplified German derivative, German Solo.
The distinction between variable and permanent trump cards as well as the selection of a contract by announcing and bidding, probably originate from these games.
The special feature of Bavarian Schafkopf, the selection of a playing partner by 'calling' a Sow often misleadingly called an Ace as it is, in fact, a Deuce , was also usual in German Solo; the determination of the winning team by counting card points Augen , instead of tricks, however, has another origin, perhaps in Bavarian Tarock or related games.
The origin and development of the game of Schafkopf - in comparison with Skat - are rather poorly documented. This may be due, on the one hand, to its relatively low social reputation - in the first half of the 19th century Schafkopf was regarded as a comparatively unfashionable and simple "farmer's game"  when seen against the backdrop of ever more popular card games such as German Solo or Skat , especially at the universities - and, on the other hand, to changes in concept: originally the name referred to several forerunners, located more or less in the Saxon-Thuringian area such as Wendish or German Schafkopf.
In these older variants, the declarer's team was generally determined by a combination of the two highest trump cards, in a not dissimilar manner to the way the Queens of Clubs are used in Doppelkopf today, for example.
Sheepshead should be understood as further developments of this German Schafkopf. The assumption often heard in Bavaria that Skat and Doppelkopf developed from the Bavarian Schafkopf cannot be proven; a parallel development of all three games is more likely.
The game of Schafkopf is first recorded in the s in the literature. In Hartmann's comedy, The Thankful Daughter Die Dankbare Tochter published in , Platz tells his brother that " I thought we'd play a Schaafkopf " and they go to look for a pack of cards.
The specifically Bavarian variant of the game originated with the introduction of the Rufer or 'Call Ace' contract in the first half of the 19th century - apparently in Franconia.
The first mention of a game of Schafkopf definitely played according to Bavarian rules in Gräfenberg dates to the year ;  and while Schapfkopf playing in Franconia was already widespread in the s,  in the Bavarian Forest , Tarock the Bavarian game, not the true Tarock game played in Austria was more popular.
The oldest written rules for Bavarian Schafkopf are found in Schafkopf-Büchlein - Detailliche Anleitung zum Lernen und Verbessern des Schafkopfspiel mit deutschen Karten , Amberg ;  where the author explicitly explains the differences from Schafkopf variants played in northern Germany, i.
Skat and Doppelkopf. The aim of the game is to score a set number of points by taking tricks. Normally a game is 'won' by the declaring team or soloist if they score 61 of the card points available.
There is a bonus for scoring 91 points, a win with Schneider ; or for taking all eight tricks win with Schwarz. At 31 card points the declarer's team or soloist are Schneider free Schneider frei.
For the defending team, by contrast, the game is 'won' with only 60 points, won with Schneider with 90 points and they are Schneider free with 30 points.
In Schafkopf players must follow suit Farbzwang. If they are unable to do so, they can either play a trump or any other card no Trumpfzwang  , while Hearts are counted as trumps, not as a plain suit, as long as its trump status is not changed by a particular contract such as Solo or Wenz.
In Germany , Schafkopf is not deemed a gambling game and can therefore be legally played for money. Especially in Bavaria it is normally played for small amounts of money to make it more interesting and the players more focused.
Normal rates are 10 Euro cents for normal and 50 for solo games. Schafkopf is a four-handed game played, in Bavaria, using a Bavarian pattern pack, a variant of the German suited deck , and, in Franconia , with the related Franconian pattern pack.
In parts of eastern Bavarian the Upper Palatinate and Upper Franconia the 'short cards' or 'short deck' of 24 cards minus the Eights and Sevens or of 20 cards minus Nines, Eights and Sevens is preferred, which gives each player a hand of six or five cards respectively.
This variant is sold in packs labelled Kurze Scharfe which is a pun on scharf "sharp" and Schaf "sheep". There are eight cards in each suit with different values: Sau Sow , König King , Ober officer , Unter sergeant , 10, 9, 8 and 7.
The cards of any one suit have a collective value of 30 points; thus there are points to be played for in the pack.
Nines, eights and sevens have a value of 0 points and are variously known as Spatzen "sparrows" , Nichtser le "nothings" or "nixers" , Leere "blanks" or Luschen "duds".
As mentioned above, eights and sevens are dropped from Schafkopf with short cards. The rules are based on these variations of the game; they are universally known and are usually the only ones permitted at Schafkopf tournaments.
It is often referred to as true reiner Schafkopf. In addition, there is a whole range of additional contract options, often of only regional significance, the most important of which are described in the section Additional contracts.
Next are the four Unters in the same suit order; then follow the remaining Hearts cards - in the order Sow, Ten, King, Nine, Eight, Seven - as lower trumps, making a total of 14 trump cards.
All other cards are simply suit cards. Two players play against the other two. The bidder announces a Rufspiel ; if no other players bid a higher-value Solo contract, the declarer chooses his playing partner by "calling" any of the three suit Sows i.
He must have at least one card in the same suit as the called Sow. The declarer and the owner of the called Sow then play together and form the declarer's team, the other two are the defenders team.
The tricks won by the partners in each team are added together at the end of the hand. Usually it only becomes clear during the game who has the called Sow, known as the Rufsau ; initially only the player who has it knows.
But the Sow can be 'searched for' by one of the other 3 players leading a card of the called suit to a trick; if this happens, the Sow must be played, even if the player holds another card of that suit.
The Rufsau may not be discarded either. If a suit or trump is played in which the called player is void, he may not discard the Rufsau.
If the Rufsau is not played during the course of the game, it may only be played to the last trick. Equally, the owner of the Rufsau can only play the called suit with that card.
The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.
Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away.
In all solo games, the soloist plays against the three other players. These factors take effect after all other bonuses are added.
In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.
At the beginning of the game any opposing player, but normally one with very good cards, can give the offensive player "Kontra" Contra which means that he declares his team will win even when they didn't announce a game.
This doubles the value of the game. Only one Contra is allowed, so they can't be accumulated like the normal doubling.
However any one of the offensive players player or partner can answer a Contra with "Re -tour " return which declares that the player still thinks that his offensive team will win.
This doubles the value of the game again. Depending on the exact local rules used another round of Contra and Re, now called "Sub" and "Re-Sub", or even more can be allowed, which further doubles the value of the game.
Contra and Re can normally only be called as long as none or only the very first card has been played.
Different rules also exist which allow opponents to give Contra before they play their own very first card or that Re etc. A popular variant in some parts of Bavaria is the "short" Schafkopf which is played with only 24 cards where the '7' and '8' cards of all suits are removed.
Every player only receives six cards 2x3. This makes the game faster and changes some playing tactics because of the changed probabilities.
Also a variant for only three players exists where also the short card deck with 24 cards is used but all players still receive eight cards.
Only solo games are allowed in this variant. This variant is normally only played when lacking a fourth player. In Poland, "Kop" is played with just 16 cards, with four per player by excluding all but the Ace, 10s, Queens, and Jacks.
Menu Menu. Chess Go Poker Contract bridge. The website is in German but a complete English language version is available.
Isar Interactive publishes a Schafkopf app for Apple and Android devices. Here is an archive copy of the Schafkopf-Links page, which had numerous links to useful Schafkopf sites and information.
In the nineteenth century Schafkopf was taken to the USA by German emigrants, where it became Sheepshead , several versions of which are still popular in Wisconsin and other states with a significant population of German descent.
Schafkopf, like most German games, is normally played clockwise, but Tanno Gerritsen reports that they play counter-clockwise in the village of Aichstetten, in the Württemberg part of the Allgäu, and maybe in other part of that region as well.